INTRODUCTION
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e are achievers
by nature and want to be the best at whatever we attempt plus we want to have
results as quickly as possible. However, sometimes, we can be in too much of a
rush to achieve. We must not pass over fundamental exercises which are designed
to develop our form. A good athlete may be the best shortstop in a league, but
not even the coaches may notice that if she started using a crossover step (a
fundamental habit that can be developed), she could catch a ball that normally
is just a little out of reach.
When a pitcher follows
fundamental exercises slowly and properly, learning through repetition, correct
form develops. When you throw hard, old habits, good or bad take over. It is
hard to introduce new ideas that produce new habits (muscle memory). Throwing
too hard, too soon, could help develop improper form and bad habits, which are
hard to break. Proper form, in, part, will help produce the best results.
any beginning fastpitch softball pitchers pitch with a bowling motion. The
bowling motion means that the pitching arm elbow is on the trailing side of the
circle when the arm is coming down in the back, and it stays there while the
ball is released. The elbow of many bowling pitchers is locked. Their shoulders
point toward first base and third base. Consequently, if they windmill, the ball
comes out of the circle at the same speed as their arm goes around in the
circle. They also stand a good chance of hurting the rotator cuff when the arm
goes over the top, if the arm stays in the line of force. Usually what happens
is, as the arm goes over the top, the arm then goes away from the body, out of
the line of force.
I teach the whipping action of the arm, (which can be done with the slingshot or the windmill). The body movement that generates the maximum amount of speed is the whipping action of the arm.
In the whipping action, the shoulders should point toward home plate and
second base. If the shoulders move, facing the plate, and the arm tries to come
down in a line with 2nd and Home, the position of the shoulder will not allow
the elbow to stay on the leading side of the circle. The elbow will come up
losing the whipping action, and the pitcher will be throwing with the bowling
motion, using their arm only. The pitcher's arm should be straight without being
locked at the elbow. The elbow of the pitching arm is on the leading side of the
circle when the arm is coming down in the back. Just before the release point,
when the arm is at the bottom, the lower arm whips around with the elbow
finishing on the trailing side of the circle. The shoulders still point toward
home and second base until after the hand passes the hip. This whipping action
accelerates the speed of the pitcher's hand, sending the ball out of the circle
20% faster than the arm goes around in the circle.
THE FOLLOWING ARE REASONS FOR
WINDMILLING WITH THE WHIPPING ACTION
1. MINIMIZING ARM PROBLEMS.
In the bowling motion when a pitcher windmills with the shoulders pointing
toward first base and third base (and the arm is going in a circle in line with
home plate and second base) the shoulder, at the top of the arm circle is in a
very uncomfortable position. This position can easily damage the arm as it goes
over the top and past the "catch in the shoulder," at the top of the circle.
With the pitcher's body turned sideways and with the shoulders pointed toward
home plate and second base, the pitcher's arm will have more freedom of movement
at the top of the arm circle, as it travels in a line with home plate and second
base. Try both ways letting the arm go in a circle, for 3 revolutions, in a line
with home and 2nd base with the shoulders toward first and third, and then with
the shoulders toward second and home.
2. CONSERVING ENERGY
Bowling action pitchers use more arm muscle leverage to produce speed. Thus,
much energy must be used to create more speed. Conversely, the whipping action
is most efficient when the arm is relaxed, and the natural flexibility is used.
With the whipping action the energy is used more effectively, and the result is
more speed with less effort. Also better pitching means less batters are faced,
fewer pitches are thrown and less energy is used. Therefore, you are not only
stronger toward the end of the game, but more games can be pitched in a
tournament.
3. HIGH VELOCITY PITCHING
With the bowling motion the ball comes out of the circle at the same speed as
the arm goes around in the circle. As the arm gets to the bottom of the circle
and passes the hip, the whipping action accelerates the speed of the lower arm
sending the ball out of the circle faster than the arm goes around in the
circle. The result is approximately a (20%) increase in speed. Using a radar
gun, no girl using the bowling motion was clocked over fifty miles per hour.
But, even twelve year old girls that were using the whipping action have been
clocked at speeds well over fifty miles per hour.
4. FAVORABLE POSITIONING TO THROW ALL THE PITCHES
When youngsters start out using the bowling motion, there
is a tendency to bend over to gain more leverage. Consequently, the arm is not
in a position to whip. Neither is the body in a position to let the hand get
under the ball to throw the rise ball. Standing straight up and keeping the ball
shoulder back toward 2nd base until after the ball passes the hip, will allow
the pitcher to whip now and be able to throw all the pitches when the time
comes.
5. GAINING ACCURACY
Because the pitcher is sideways, shoulders in line with home plate and second
base, a true arm circle is easily developed. This true arm circle is a freer
movement and provides greater accuracy.
he quickest way to pitching successfully is to develop completely at each
skill level before going on the next level.
The skill
levels, in order are:
Form, speed and accuracy should be learned
before the season. You can achieve this,
providing you start the learning process well before the season and practice
until the season starts. Ball movement and/or strategy are usually incorporated
into the second or third season of pitching, or until the hand becomes large
enough to accommodate the grip. The key is waiting until the coordination and
coachability of the pitcher is at the right level.
Speed must be developed before accuracy, and form is the foundation for
speed, and ball movement. Form is best developed in stages that are slowly paced
and that have enough REPETITION to form
automatic actions, (muscle memory). When these automatic actions become
consistent, (i.e., holding the ball the same each time, standing on the rubber
the same each time, striding the same each time, following through the same)
accuracy will then improve. Accuracy is a product of practice. Developing a
coordination in the movements that become consistent through repetition
(practice). The consistent movements in the pitching motion that are developed
through time, and become habits, will assure a consistency in where the ball
goes. The ball may not go into the strike zone, however if it is consistently in
the same area you can adjust easier than if it was going all over the place.
The following exercises will develop new habits for inexperienced and experienced pitchers. These exercises have been outlined in the order I feel a pitcher must proceed to become a fast-pitch softball pitcher. Do not skip any one of the exercises or take any one of them lightly, because a logical and thorough progression is the best way to develop pitching skills.
MUSTS FOR LEARNING THE WHIPPING
ACTION
STAND UP STRAIGHT. Do not bend over at the waist or drop the glove shoulder while releasing the ball.
STAY SIDEWAYS WITH THE SHOULDERS POINT TOWARD HOME PLATE AND SECOND BASE. Do not turn your shoulders so you will be facing home at the point of release.
LET THE BALL GO WHERE IT WANTS TO GO. Do not aim or direct the ball.
THROW EASY. Coaches, keep the distance of 10 feet or under.
RELAX. Do not try to muscle the pitch, or throw hard
DO NOT FOLLOW THROUGH WITH THE PIVOT FOOT INTO A FIELDING POSITION. The follow-through can be incorporated after comfort and coordination in the motion are developed through repetition.
evelop a grip that is comfortable, and that will be effective. To do this the
fingers and thumb should be on a seam for a surer grip, which in turn will give
better control. The long seam should cross the crease in the first knuckle, or
at least behind the pad of the fingers and the first knuckle of the thumb.
Do not hold a ball in the palm of the hand. Hold the ball with two fingers
for more speed. Unless your hand is very small, it is not necessary to use your
little finger to grip the ball.The fewer fingers used, the more flexibility you
will have, which means more speed. So, while gripping the ball with your thumb
on a seam in opposition to your middle finger, you should throw with two
fingers.
If your fingertips and thumb don't reach the
seams you should throw with three fingers. This will draw the ball into the hand
a little more. If you still can't reach the seams you should move the ball so
you can have your fingertips and thumb on a seam for control.
Grip the ball with fingers across the long seam of the ball so that
when the ball is released, the ball spins as it travels toward the plate with
four seams cutting the air. The more seams that cut the air the better movement
the ball will have. The pitcher should not be concerned about ball movement at
this time, but if the ball is gripped for ball movement and leverage now, the
grip will not have to be changed later on.
The grip should be assumed in the glove, out of sight from the opposing team, and not on the hip or out in the open.
CONTROLLING THE BALL
fter you have mastered the form, and have attained good velocity with a
comfortable motion, start thinking about control. Control is the single most
important ingredient for pitching successfully. And since control is an acquired
skill, the more a pitcher practices, the better their control will be. However,
they must practice control. The important elements of control are:
itching is over seventy percent of the strength of a team, and
control is the key to good pitching. Once a pitcher develops good
control, they can incorporate pitching strategy into their game.
good pitcher
must have good control, and must be able to judge the batters they face, so they
can place their pitches accordingly. Sometimes you can be fooled by a batter's
stance, because when they start their stride they adopt a more effective posture
before they go into the ball. Here are some suggestions that are good standards:
THE LION AND THE SKUNK
A loud, noisy and especially objectionable skunk,
obsessed by it's own prominence and the attention paid to it,
challenged a lion to single combat.
The challenge was promptly and emphatically declined by the
lion.
"Huh!"... sneered the skunk, "you're afraid to
fight"!
"No", answered the lion, "but why should I fight you?
You would gain fame from fighting me,
even though I gave you the worst licking of your life,
which I would do.
How about me though?
I couldn't possibly gain anything by defeating you,
while on the other hand,
everyone whom I met for a month
would know that I had been in the company of a skunk".
to write against your name.
He writes not that you won or lost
but how you played the game.
Far better it is to dare mighty things, to win glorious triumph, even though checkered by failures, than to take rank with those poor spirits who neither enjoy or suffer much, because they live in the gray twilight that knows not victory nor defeat.
THINKING MAKES THE MAN
BIBLE -
As a man thinketh...so is he.
BUDDHA -
All that we are is the result of what we have thought.
MARCUS AURELIUS -
Our life is what our thoughts make it.
WILLIAM JAMES, Psychologist -
Belief creates the actual fact.
AMOS BRONSON ALCOTT, American educator -
Thought means life since those who do not think do not live in
any high or real sense.
EMERSON -
There is no thought in any mind, but it quickly tends to convert
itself into power.
HENRY FORD -
Whether you think you can or think you can't...
you're right.
The WILL TO WIN is important but it isn't worth a nickel unless you also have
the WILL TO PREPARE.
ABILITY Establishes what you can do, and gets
you on the team.
AMBITION Determines how much you do, and gets
you into the line-up.
ATTITUDE Guarantees how well you will do, and how much
you contribute to the team, and keeps you in the line-up.